Nicolas George <nicolas$george@salle-s.org> wrote:
> Neither solution are satisfactory. For a long time, I think that PoV is
> missing a way to cleanly deal with coincident surface: some declaration in
> the scene that says "these surfaces are *meant* to be coincident, you must
> handle them that way"
Yes. The way to to say that is to tell povray "this surface is lower
than this one". And you do that by translating the surface a bit.
--
- Warp
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